Thursday, April 17, 2014

Five Questions From Students: Tearaway Part 2

This is part two of an interview that some of students had with Rex Crowle, the creative lead on the PlayStation Vita game Tearaway. I was very proud of the questions that my students came up with and hope that you enjoy reading it as much as I did facilitating it.

Once again, a huge thank you to Rex for taking the time to answer their questions. You sir, have made a huge impact on our class. Lest we not forget this...


Thank you.  Looking forward to what is next.


M's questions
1. What do you do to keep the creative process going throughout the entire project?
Some times we have game-jams, short periods of time where everyone experiments at the same time on new ideas. When we decided to do one to make the most of all the unique things the Vita could do, and thats when we created the drum-skins, taking photos of textures to put on the animals and lots of the stranger parts of the game! Things change so quickly while making a game that there is usually something fresh to play with, to inspire you a bit more, or someone interesting to talk to. 


2. Everyone has their favorite parts, like me with Atoi. But what is your favorite part?
I like playing catch with the Squirrels! It's fun just picking up some items and throwing them back and forth. I like that it doesn't give you points or make you loose health or do anything negative, its just a nice moment to spend with a little animal!


3. Is there anything about Tearaway you don't particularly enjoy?
Because I'm more of an artist than a fighter I enjoyed making things in the game a lot more than destroying them.


4. How did you rejoice after Tearaway released?
We had a great party! Lots of members of the Tearaway team decorated a venue near the office so it was covered in Papercraft all over the walls - it was like the end of Wassail Orchard when the music starts playing (except there weren't any giant fingertips making the records go around!)


5. Will you make another game?

Definitely! We already showed some little glimpses of things we've trying out on Playstation 4, when that console was first announced last year. But I'm not allowed to say anymore about that just yet!

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